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            <title>One Day Out 2017: "Full stack anxiety" by Joel Califa</title>
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            <description>&lt;p&gt;I´m a designer, so I should probably learn responsive patterns, methods for remote user testing, Sketch, motion graphics, Framer, keep up to date with current design trends, and a million other things. I’m a developer, so I should probably learn SVG animations, Node or React or Ember, BEM principles, new web inspector features, Vim or at least better Sublime workflows, and a million other things. I’m also a human being, so I can’t possibly learn all these things. I have to choose. So… what do I choose? Full Stack Anxiety is that creeping doubt, when you just don’t know what the right choice is. Do I grow as a designer or do I grow as a developer? As a manager, a teacher, a business-person? In this talk, we’ll explore the feeling, the current state of the industry, and how to figure out where to grow.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/one-day-out-2017-full-stack-anxiety-by-joel-califa"&gt;&lt;img src="http://video.twentythree.com/16107557/17204108/e0ec84fae517a06c8cf95b24386f077c/standard/download-5-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Fri, 19 May 2017 16:18:27 GMT</pubDate>
            <media:title>One Day Out 2017: "Full stack anxiety" by Joel Califa</media:title>
            <itunes:summary>I´m a designer, so I should probably learn responsive patterns, methods for remote user testing, Sketch, motion graphics, Framer, keep up to date with current design trends, and a million other things. I’m a developer, so I should probably learn SVG animations, Node or React or Ember, BEM principles, new web inspector features, Vim or at least better Sublime workflows, and a million other things. I’m also a human being, so I can’t possibly learn all these things. I have to choose. So… what do I choose? Full Stack Anxiety is that creeping doubt, when you just don’t know what the right choice is. Do I grow as a designer or do I grow as a developer? As a manager, a teacher, a business-person? In this talk, we’ll explore the feeling, the current state of the industry, and how to figure out where to grow.</itunes:summary>
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            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>44:38</itunes:duration>
            <media:description type="html">&lt;p&gt;I´m a designer, so I should probably learn responsive patterns, methods for remote user testing, Sketch, motion graphics, Framer, keep up to date with current design trends, and a million other things. I’m a developer, so I should probably learn SVG animations, Node or React or Ember, BEM principles, new web inspector features, Vim or at least better Sublime workflows, and a million other things. I’m also a human being, so I can’t possibly learn all these things. I have to choose. So… what do I choose? Full Stack Anxiety is that creeping doubt, when you just don’t know what the right choice is. Do I grow as a designer or do I grow as a developer? As a manager, a teacher, a business-person? In this talk, we’ll explore the feeling, the current state of the industry, and how to figure out where to grow.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/one-day-out-2017-full-stack-anxiety-by-joel-califa"&gt;&lt;img src="http://video.twentythree.com/16107557/17204108/e0ec84fae517a06c8cf95b24386f077c/standard/download-5-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>One Day Out 2017: "Passion, projects and pixels" by Rikke Koblauch</title>
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            <description>&lt;p&gt;A talk about the process of turning passion into projects, the emotional rollercoaster and all the learnings that comes with it.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/one-day-out-2017-passion-projects-and-pixels-by"&gt;&lt;img src="http://video.twentythree.com/16107561/17202439/6c5a56b2898ab5cb2a4f6b8471d8fc58/standard/download-5-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Fri, 19 May 2017 14:11:16 GMT</pubDate>
            <media:title>One Day Out 2017: "Passion, projects and pixels" by Rikke Koblauch</media:title>
            <itunes:summary>A talk about the process of turning passion into projects, the emotional rollercoaster and all the learnings that comes with it.</itunes:summary>
            <itunes:subtitle>A talk about the process of turning passion into projects, the emotional rollercoaster and all the learnings that comes with it.</itunes:subtitle>
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            <itunes:duration>22:44</itunes:duration>
            <media:description type="html">&lt;p&gt;A talk about the process of turning passion into projects, the emotional rollercoaster and all the learnings that comes with it.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/one-day-out-2017-passion-projects-and-pixels-by"&gt;&lt;img src="http://video.twentythree.com/16107561/17202439/6c5a56b2898ab5cb2a4f6b8471d8fc58/standard/download-5-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>One Day Out 2017: "Beauty in digital: trendy or timeless?" by Aude Degrassat</title>
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            <description>&lt;p&gt;"Beauty" is everywhere in our designers life, but it is hard to define, especially for digital...many think it is based on short-lived trends, but something else is happening. I will explore the specificities of digital trends and how our perception of beauty evolved through time. Understanding what is "beauty" in digital will give us deeper insights about how to ensure the beauty of a digital project in the continuously evolving digital landscape.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/one-day-out-2017-beauty-in-digital-trendy-or"&gt;&lt;img src="http://video.twentythree.com/16107561/17201314/f124f2705f18e0f229535891866e553c/standard/download-5-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Fri, 19 May 2017 12:45:37 GMT</pubDate>
            <media:title>One Day Out 2017: "Beauty in digital: trendy or timeless?" by Aude Degrassat</media:title>
            <itunes:summary>"Beauty" is everywhere in our designers life, but it is hard to define, especially for digital...many think it is based on short-lived trends, but something else is happening. I will explore the specificities of digital trends and how our perception of beauty evolved through time. Understanding what is "beauty" in digital will give us deeper insights about how to ensure the beauty of a digital project in the continuously evolving digital landscape.</itunes:summary>
            <itunes:subtitle>"Beauty" is everywhere in our designers life, but it is hard to define, especially for digital...many think it is based on short-lived trends, but something else is happening. I will explore the specificities of digital trends and how our...</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>34:22</itunes:duration>
            <media:description type="html">&lt;p&gt;"Beauty" is everywhere in our designers life, but it is hard to define, especially for digital...many think it is based on short-lived trends, but something else is happening. I will explore the specificities of digital trends and how our perception of beauty evolved through time. Understanding what is "beauty" in digital will give us deeper insights about how to ensure the beauty of a digital project in the continuously evolving digital landscape.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/one-day-out-2017-beauty-in-digital-trendy-or"&gt;&lt;img src="http://video.twentythree.com/16107561/17201314/f124f2705f18e0f229535891866e553c/standard/download-5-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <title>One Day Out 2017: "Redesigning the design process" by Josh Brewer</title>
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            <description>&lt;p&gt;Businesses today see Design as a critical competitive advantage. However, most of the organisation interfaces with Design through out-dated tools and artifacts. Lets admit it, our workflows are mostly workarounds. Its 2017 and the primary means of managing our work is folders of folders of files named iOS_app_final_final_new_final.sketch. Design needs a platform that supports the way modern designers work and illuminates the design process for the rest of the organisation. In this talk, Josh shares the story of how Abstract is aiming to solve this problem and the lessons learned along the way.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/one-day-out-2017-redesigning-the-design-process-by"&gt;&lt;img src="http://video.twentythree.com/16107559/17200683/4712f94160ee6e1056c07a4a50edb88f/standard/download-5-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Fri, 19 May 2017 11:59:54 GMT</pubDate>
            <media:title>One Day Out 2017: "Redesigning the design process" by Josh Brewer</media:title>
            <itunes:summary>Businesses today see Design as a critical competitive advantage. However, most of the organisation interfaces with Design through out-dated tools and artifacts. Lets admit it, our workflows are mostly workarounds. Its 2017 and the primary means of managing our work is folders of folders of files named iOS_app_final_final_new_final.sketch. Design needs a platform that supports the way modern designers work and illuminates the design process for the rest of the organisation. In this talk, Josh shares the story of how Abstract is aiming to solve this problem and the lessons learned along the way.</itunes:summary>
            <itunes:subtitle>Businesses today see Design as a critical competitive advantage. However, most of the organisation interfaces with Design through out-dated tools and artifacts. Lets admit it, our workflows are mostly workarounds. Its 2017 and the primary means of...</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>46:07</itunes:duration>
            <media:description type="html">&lt;p&gt;Businesses today see Design as a critical competitive advantage. However, most of the organisation interfaces with Design through out-dated tools and artifacts. Lets admit it, our workflows are mostly workarounds. Its 2017 and the primary means of managing our work is folders of folders of files named iOS_app_final_final_new_final.sketch. Design needs a platform that supports the way modern designers work and illuminates the design process for the rest of the organisation. In this talk, Josh shares the story of how Abstract is aiming to solve this problem and the lessons learned along the way.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/one-day-out-2017-redesigning-the-design-process-by"&gt;&lt;img src="http://video.twentythree.com/16107559/17200683/4712f94160ee6e1056c07a4a50edb88f/standard/download-5-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <description>&lt;p&gt;This talk will explore ustwo's experiences and insights from building products in the healthcare space, including some of the challenges that we face with digital transformation and the importance of collaboration in designing for health.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/one-day-out-2017-contemporary-healthcare-by-dem"&gt;&lt;img src="http://video.twentythree.com/16107547/17199449/31184067c6b55200e4dbd71d1653b7ef/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Fri, 19 May 2017 11:00:35 GMT</pubDate>
            <media:title>One Day Out 2017: "Contemporary Healthcare" by Dem Gerolemou</media:title>
            <itunes:summary>This talk will explore ustwo's experiences and insights from building products in the healthcare space, including some of the challenges that we face with digital transformation and the importance of collaboration in designing for health.</itunes:summary>
            <itunes:subtitle>This talk will explore ustwo's experiences and insights from building products in the healthcare space, including some of the challenges that we face with digital transformation and the importance of collaboration in designing for health.</itunes:subtitle>
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            <itunes:duration>39:49</itunes:duration>
            <media:description type="html">&lt;p&gt;This talk will explore ustwo's experiences and insights from building products in the healthcare space, including some of the challenges that we face with digital transformation and the importance of collaboration in designing for health.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/one-day-out-2017-contemporary-healthcare-by-dem"&gt;&lt;img src="http://video.twentythree.com/16107547/17199449/31184067c6b55200e4dbd71d1653b7ef/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <pubDate>Fri, 19 May 2017 10:37:44 GMT</pubDate>
            <media:title>One Day Out 2017: Welcome by Owen Williams</media:title>
            <itunes:summary>Owen Williams introduces himself and kicks off One Day Out 2017#odo2017</itunes:summary>
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            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>06:34</itunes:duration>
            <media:description type="html">&lt;p&gt;Owen Williams introduces himself and kicks off One Day Out 2017&lt;br&gt;#odo2017&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/one-day-out-2017-welcome-by-owen-williams"&gt;&lt;img src="http://video.twentythree.com/16107557/17198984/694f602f1d2504ac34091f5bff8f0801/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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